Joao Paulo Marum

Assistant Teaching Professor

Electrical Engineering and Computer Science

3-127 CST

jomarum@syr.edu

(315) 443-1135

Degrees: 

Ph.D. in Computer Science – University of Mississippi (2021)

Areas of Expertise:

  • Programming Languages
  • Software Engineering
  • Augmented Reality
  • Virtual Reality

My research is focused in using multi-paradigm programming to solve accuracy issues on User Interactive System, especially in Virtual and Augmented Reality.  This research uses dependency relationships between loosely coupled components. We use techniques of Functional Reactive Programming and Change Propagation to identify how a change may cause additional modification in other several components and force the systems to wrap all these modification in a single update cycle. This research resulted in a design pattern that was applied into User Interfaces, Virtual Reality and it can be applied on many other research fields. I am also currently interested in research about CS Education and Accessibility technologies especially focused on education and autonomy.

Honors and Awards:

Dissertation Fellowship Award, University of Mississippi, 2019.

Outstanding Doctoral Student Award, University of Mississippi, 2021.

Order of Engineer inductee, School of Engineering. University of Mississippi. 2021.

Pledge of Computing Professional inductee, School of Engineering. University of Mississippi. 2021.

Upsilon Pi Epsilon inductee, School of Engineering. University of Mississippi. 2021.

IEEE Computer Science Society Professional Member. IEEE. 2021.

IEEE Education Society Professional Member. IEEE. 2021.

ACM SIGSOFT (Special Interest Group – Software Engineering) Professional Member. ACM. 2021

ACM SIGCSE (Special Interest Group – Computer Science Education) Professional Member. ACM. 2021

ACM SIGCHI (Special Interest Group – Computer-Human Interaction) Professional Member. ACM. 2021

Brazilian Computing Society (SBC) Professional Honor Member. SBC. 2021.

Selected Publications:

Joao Paulo O. Marum, J. Adam Jones, and H. Conrad Cunningham (2019), Towards a reactive game engine, in Proceedings of the 50th IEEE SouthEastCon, IEEE, Huntsville, AL, USA.

Joao Paulo O. Marum, H. Conrad Cunningham, and J. Adam Jones (2020), Unified library for dependency graph reactivity on web and desktop user interfaces, in Proceedings of the ACM Southeast Conference (ACMSE 2020), ACM, Tampa, FL, USA

Joao Paulo O. Marum, J. Adam Jones, and H. Conrad Cunningham (2020), Dependency graph-based reactivity for virtual environments, in Proceedings of the IEEE VR 2020 Workshop on Software Engineering and Architectures for Interactive Systems (SEARIS), IEEE, Atlanta, GA, USA.